Colormaps¶
Single-column, wide gradients for every colormap bundled with dartwork-mpl. The panels below stay legible on narrow viewports and match the naming used inside matplotlib.
Use them at a glance¶
Any matplotlib name works (
viridis,plasma,twilight, etc.) plus the dartwork-specific set prefixed withdm..Add
_rto reverse a map (dm.sunset_r) when dark-to-light needs flipping.Set
vmin/vmaxyourself for stable colorbars across facets or animations.dm.use()keeps colorbar labels and ticks consistent with the rest of the style.
import dartwork_mpl as dm
import matplotlib.pyplot as plt
import numpy as np
dm.use()
data = np.random.randn(50, 50).cumsum(axis=0)
im = plt.imshow(data, cmap="dm.sunset", vmin=-8, vmax=8)
cb = plt.colorbar(im, extend="both", shrink=0.9, pad=0.02)
cb.set_label("normalized signal")
cb.outline.set_visible(False)
plt.show()
Gradient panels (single column)¶
Sequential · Single-Hue. Monochrome ramps with clean value progression for density plots, intensity maps, and anything that only moves upward.¶
Sequential · Multi-Hue. Adds subtle hue shifts for extra separation while staying perceptually smooth—ideal for heatmaps and continuous fields.¶
Diverging. Two anchored hues split around a neutral midpoint. Use for deltas
and anomalies where zero has meaning; set symmetric vmin/vmax when possible.¶
Cyclical. Start equals end, so there are no false edges. Perfect for angles, phases, or any periodic domain.¶
Categorical. Distinct, stepwise colors for class labels or clusters where order does not matter.¶
Colorbar and rendering notes¶
Prefer perceptually uniform ramps for quantitative data; reserve categorical bars for truly discrete labels.
Align colorbars with the plot width and hide outlines to keep the single column clean (
cb.outline.set_visible(False)).For diverging data, pick symmetric limits and set
extend="both"so extreme values remain visible without clipping.Use
imshow(..., interpolation="nearest")when you want hard edges; drop the argument for smooth gradients.
Refreshing the panels¶
PNGs live in
docs/color_system/images/.Sphinx runs
color_system/generate_assets.pyduring a build; run it directly after editing the colormap set to regenerate just these assets.